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		<h1>Librairies et Plugins ([name])</h1>

		<p class="desc">
			Ici sont listés des plugins et librairies développés en externe et compatibles avec three.js. Cette
			liste et les packages associés sont maintenus par la communauté et ne sont pas forcément
			à jour. Si vous souhaitez mettre à jour cette liste, faites une PR!
		</p>

		<h3>Physique</h3>

		<ul>
			<li>[link:https://github.com/lo-th/Oimo.js/ Oimo.js]</li>
			<li>[link:https://enable3d.io/ enable3d]</li>
			<li>[link:https://github.com/kripken/ammo.js/ ammo.js]</li>
			<li>[link:https://github.com/pmndrs/cannon-es cannon-es]</li>
			<li>[link:https://rapier.rs/ rapier]</li>
			<li>[link:https://github.com/jrouwe/JoltPhysics.js Jolt]</li>
		</ul>

		<h3>Postprocessing</h3>

		<p>
			En plus de [link:https://github.com/mrdoob/three.js/tree/dev/examples/jsm/postprocessing official three.js postprocessing effects],
			du support pour des effets et frameworks additionels sont disponibles à travers des librairies externes.
		</p>

		<ul>
			<li>[link:https://github.com/vanruesc/postprocessing postprocessing]</li>
		</ul>

		<h3>Intersections et lancers de rayon</h3>

		<ul>
			<li>[link:https://github.com/gkjohnson/three-mesh-bvh three-mesh-bvh]</li>
		</ul>

		<h3>Path Tracing</h3>
		
		<ul>
			<li>[link:https://github.com/gkjohnson/three-gpu-pathtracer three-gpu-pathtracer]</li>
		</ul>
		
		<h3>Formats de fichiers</h3>

		<p>
			En plus de [link:https://github.com/mrdoob/three.js/tree/dev/examples/jsm/loaders official three.js loaders],
			du support pour des formats additionels sont disponibles à travers des librairies externes.
		</p>

		<ul>
			<li>[link:https://github.com/gkjohnson/urdf-loaders/tree/master/javascript urdf-loader]</li>
			<li>[link:https://github.com/NASA-AMMOS/3DTilesRendererJS 3d-tiles-renderer-js]</li>
			<li>[link:https://github.com/kaisalmen/WWOBJLoader WebWorker OBJLoader]</li>
			<li>[link:https://github.com/IFCjs/web-ifc-three IFC.js]</li>
		</ul>

		<h3>Géometrie</h3>

		<ul>
			<li>[link:https://github.com/spite/THREE.MeshLine THREE.MeshLine]</li>
		</ul>

		<h3>Texte 3D et Layout</h3>

		<ul>
			<li>[link:https://github.com/protectwise/troika/tree/master/packages/troika-three-text troika-three-text]</li>
			<li>[link:https://github.com/felixmariotto/three-mesh-ui three-mesh-ui]</li>
		</ul>

		<h3>Systèmes de particules</h3>

		<ul>
			<li>[link:https://github.com/Alchemist0823/three.quarks three.quarks]</li>
			<li>[link:https://github.com/creativelifeform/three-nebula three-nebula]</li>
		</ul>

		<h3>Cinématique inverse</h3>

		<ul>
			<li>[link:https://github.com/jsantell/THREE.IK THREE.IK]</li>
			<li>[link:https://github.com/lo-th/fullik fullik]</li>
			<li>[link:https://github.com/gkjohnson/closed-chain-ik-js closed-chain-ik]</li>
		</ul>

		<h3>Jeu et IA</h3>

		<ul>
			<li>[link:https://mugen87.github.io/yuka/ yuka]</li>
			<li>[link:https://github.com/donmccurdy/three-pathfinding three-pathfinding]</li>
			<li>[link:https://github.com/isaac-mason/recast-navigation-js recast-navigation-js]</li>
		</ul>

		<h3>Wrappers et Frameworks</h3>

		<ul>
			<li>[link:https://aframe.io/ A-Frame]</li>
			<li>[link:https://lume.io/ Lume] - Éléments HTML pour interface 3D, basé sur Three.</li>
			<li>[link:https://github.com/pmndrs/react-three-fiber react-three-fiber] - Composants React pour interface 3D, basé sur Three.</li>
			<li>[link:https://threepipe.org/ threepipe] - Un framework de visualisation 3D polyvalent utilisant Three pour le rendu.</li>
			<li>[link:https://github.com/ecsyjs/ecsy-three ECSY]</li>
			<li>[link:https://threlte.xyz/ Threlte] - Des composants Svelte pour interface 3D, basé sur Three.</li>
			<li>[link:https://needle.tools/ Needle Engine]</li>
			<li>[link:https://tresjs.org/ tresjs] - Des composants Vue pour interface 3D, basé sur Three.</li>
			<li>[link:https://giro3d.org Giro3D] - Un framework polyvalent basé sur Three pour la visualisation et l'interaction avec des données géospatiales 2D, 2.5D et 3D.</li>
		</ul>

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